

The open world, especially in the core game, is friendly toward both solo players and people in groups.

Is it okay to boost and then staet the main story and world content? Should those be reserved for alts? Somethjng in between?Ħ) finally, is it worth buying the expansions up front to get access to the additional sub-classes? Or better to clear original game first? We both tried GW2 very briefly when it came out but couldn’t get into it because of the very different combat.ġ) is GW2 a game that long time “traditional” mmo players can really get into? How hard is it to learn the combat properly and where are good resources for that? I think we both were trying to figure out a “rotation” to keep all abilities on cooldowns which I think is wrong lolĢ) is GW2 a game that is better duoed with a friend? If we also play at different times occasionally would it be better to have solo alts?ģ) coming from a game that is very progression based - “item level” and simming drives a lot of gameplay loops - what would you suggest we work towards? I know there is long term goals like legendaries, but what shorter and mid term goals would scratch a similar itch (understanding the game is different - more worried we might be bored?)Ĥ) similar to above realistically how long does it take to achieve goals like legendariws, having the gear to push the ranked dungeons (fractals I think)? Be able to raid? Etc?ĥ) having played in the past, my understanding is we might have a ton of annual awards like character boosts. and we are looking for another game as it is our primary way of hanging out given we live 6 hours apart. disenfranchised with blizzard right now to say the least. I am a long time MMO player with many years experience in EQ, EQ2, WOW, SWTOR and then WOW again.
